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AVAudioRecorder를 사용하여 iPhone에서 오디오를 녹음하려면 어떻게합니까?

itbloger 2020. 6. 14. 11:03
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AVAudioRecorder를 사용하여 iPhone에서 오디오를 녹음하려면 어떻게합니까?


이제 iPhone 3.0 SDK가 공개되었으므로 이미 3.0 SDK를 가지고 노는 사람들 에게이 질문을 할 수 있다고 생각합니다. 내 응용 프로그램에서 오디오를 녹음하고 싶지만 SpeakHere가 보여주는 예제와 같은 오래된 녹음 방법이 아닌 AVAudioRecorder를 사용하고 싶습니다. iPhone Dev Center에서 가장 잘 수행하는 방법에 대한 예는 없으며 클래스 만 참조하십시오. 저는 iPhone 개발의 초보자이므로 시작하기 위해 간단한 샘플을 찾고 있습니다. 미리 감사드립니다.


실제로는 전혀 예가 없습니다. 여기 내 작업 코드가 있습니다. 사용자가 navBar의 버튼을 누르면 녹음이 시작됩니다. 녹음은 cd 품질 (44100 샘플), 스테레오 (2 채널) linear pcm을 사용합니다. 주의 : 다른 형식, 특히 인코딩 된 형식을 사용하려면 AVAudioRecorder 설정을 설정하는 방법 (오디오 형식 설명서를주의 깊게 읽으십시오)을 완전히 이해해야합니다. 그렇지 않으면 올바르게 초기화 할 수 없습니다. 하나 더. 코드에서는 계량 데이터를 처리하는 방법을 보여주지 않지만 쉽게 알아낼 수 있습니다. 마지막으로이 글을 쓰는 시점에서 AVAudioRecorder 메서드 deleteRecording이 응용 프로그램과 충돌합니다. 이것이 파일 관리자를 통해 기록 된 파일을 제거하는 이유입니다. 녹음이 끝나면 KVC를 사용하여 녹음 된 오디오를 현재 편집 된 개체에 NSData로 저장합니다.

#define DOCUMENTS_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]


- (void) startRecording{

UIBarButtonItem *stopButton = [[UIBarButtonItem alloc] initWithTitle:@"Stop" style:UIBarButtonItemStyleBordered  target:self action:@selector(stopRecording)];
self.navigationItem.rightBarButtonItem = stopButton;
[stopButton release];

AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *err = nil;
[audioSession setCategory :AVAudioSessionCategoryPlayAndRecord error:&err];
if(err){
    NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
    return;
}
[audioSession setActive:YES error:&err];
err = nil;
if(err){
    NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
    return;
}

recordSetting = [[NSMutableDictionary alloc] init];

[recordSetting setValue :[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; 
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];

[recordSetting setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];



// Create a new dated file
NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0];
NSString *caldate = [now description];
recorderFilePath = [[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain];

NSURL *url = [NSURL fileURLWithPath:recorderFilePath];
err = nil;
recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:&err];
if(!recorder){
    NSLog(@"recorder: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
    UIAlertView *alert =
    [[UIAlertView alloc] initWithTitle: @"Warning"
                               message: [err localizedDescription]
                              delegate: nil
                     cancelButtonTitle:@"OK"
                     otherButtonTitles:nil];
    [alert show];
    [alert release];
    return;
}

//prepare to record
[recorder setDelegate:self];
[recorder prepareToRecord];
recorder.meteringEnabled = YES;

BOOL audioHWAvailable = audioSession.inputIsAvailable;
if (! audioHWAvailable) {
    UIAlertView *cantRecordAlert =
    [[UIAlertView alloc] initWithTitle: @"Warning"
                               message: @"Audio input hardware not available"
                              delegate: nil
                     cancelButtonTitle:@"OK"
                     otherButtonTitles:nil];
    [cantRecordAlert show];
    [cantRecordAlert release]; 
    return;
}

// start recording
[recorder recordForDuration:(NSTimeInterval) 10];

}

- (void) stopRecording{

[recorder stop];

NSURL *url = [NSURL fileURLWithPath: recorderFilePath];
NSError *err = nil;
NSData *audioData = [NSData dataWithContentsOfFile:[url path] options: 0 error:&err];
if(!audioData)
    NSLog(@"audio data: %@ %d %@", [err domain], [err code], [[err userInfo] description]);
[editedObject setValue:[NSData dataWithContentsOfURL:url] forKey:editedFieldKey];   

//[recorder deleteRecording];


NSFileManager *fm = [NSFileManager defaultManager];

err = nil;
[fm removeItemAtPath:[url path] error:&err];
if(err)
    NSLog(@"File Manager: %@ %d %@", [err domain], [err code], [[err userInfo] description]);



UIBarButtonItem *startButton = [[UIBarButtonItem alloc] initWithTitle:@"Record" style:UIBarButtonItemStyleBordered  target:self action:@selector(startRecording)];
self.navigationItem.rightBarButtonItem = startButton;
[startButton release];

}

- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *) aRecorder successfully:(BOOL)flag
{

NSLog (@"audioRecorderDidFinishRecording:successfully:");
// your actions here

}

이것은 답변 된 질문 (그리고 오래된 종류)이지만 다른 사람을 위해 전체 작업 코드를 게시하기로 결정했습니다. 인코딩 된, pcm, 스피커를 통한 재생을 포함하여 좋은 작업 (즉석에서) 재생 및 녹음 예제를 찾기가 어려웠습니다. , 여기 파일에 쓰십시오 :

AudioPlayerViewController.h :

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@interface AudioPlayerViewController : UIViewController {
AVAudioPlayer *audioPlayer;
AVAudioRecorder *audioRecorder;
int recordEncoding;
enum
{
    ENC_AAC = 1,
    ENC_ALAC = 2,
    ENC_IMA4 = 3,
    ENC_ILBC = 4,
    ENC_ULAW = 5,
    ENC_PCM = 6,
} encodingTypes;
}

-(IBAction) startRecording;
-(IBAction) stopRecording;
-(IBAction) playRecording;
-(IBAction) stopPlaying;

@end

AudioPlayerViewController.m :

#import "AudioPlayerViewController.h"

@implementation AudioPlayerViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    recordEncoding = ENC_AAC;
}

-(IBAction) startRecording
{
NSLog(@"startRecording");
[audioRecorder release];
audioRecorder = nil;

// Init audio with record capability
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryRecord error:nil];

NSMutableDictionary *recordSettings = [[NSMutableDictionary alloc] initWithCapacity:10];
if(recordEncoding == ENC_PCM)
{
    [recordSettings setObject:[NSNumber numberWithInt: kAudioFormatLinearPCM] forKey: AVFormatIDKey];
    [recordSettings setObject:[NSNumber numberWithFloat:44100.0] forKey: AVSampleRateKey];
    [recordSettings setObject:[NSNumber numberWithInt:2] forKey:AVNumberOfChannelsKey];
    [recordSettings setObject:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
    [recordSettings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
    [recordSettings setObject:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];   
}
else
{
    NSNumber *formatObject;

    switch (recordEncoding) {
        case (ENC_AAC): 
            formatObject = [NSNumber numberWithInt: kAudioFormatMPEG4AAC];
            break;
        case (ENC_ALAC):
            formatObject = [NSNumber numberWithInt: kAudioFormatAppleLossless];
            break;
        case (ENC_IMA4):
            formatObject = [NSNumber numberWithInt: kAudioFormatAppleIMA4];
            break;
        case (ENC_ILBC):
            formatObject = [NSNumber numberWithInt: kAudioFormatiLBC];
            break;
        case (ENC_ULAW):
            formatObject = [NSNumber numberWithInt: kAudioFormatULaw];
            break;
        default:
            formatObject = [NSNumber numberWithInt: kAudioFormatAppleIMA4];
    }

    [recordSettings setObject:formatObject forKey: AVFormatIDKey];
    [recordSettings setObject:[NSNumber numberWithFloat:44100.0] forKey: AVSampleRateKey];
    [recordSettings setObject:[NSNumber numberWithInt:2] forKey:AVNumberOfChannelsKey];
    [recordSettings setObject:[NSNumber numberWithInt:12800] forKey:AVEncoderBitRateKey];
    [recordSettings setObject:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
    [recordSettings setObject:[NSNumber numberWithInt: AVAudioQualityHigh] forKey: AVEncoderAudioQualityKey];
}

NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/recordTest.caf", [[NSBundle mainBundle] resourcePath]]];


NSError *error = nil;
audioRecorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSettings error:&error];

if ([audioRecorder prepareToRecord] == YES){
    [audioRecorder record];
}else {
    int errorCode = CFSwapInt32HostToBig ([error code]); 
    NSLog(@"Error: %@ [%4.4s])" , [error localizedDescription], (char*)&errorCode); 

}
NSLog(@"recording");
}

-(IBAction) stopRecording
{
NSLog(@"stopRecording");
[audioRecorder stop];
NSLog(@"stopped");
}

-(IBAction) playRecording
{
NSLog(@"playRecording");
// Init audio with playback capability
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];

NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/recordTest.caf", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = 0;
[audioPlayer play];
NSLog(@"playing");
}

-(IBAction) stopPlaying
{
NSLog(@"stopPlaying");
[audioPlayer stop];
NSLog(@"stopped");
}

- (void)dealloc
{
[audioPlayer release];
[audioRecorder release];
[super dealloc];
}

@end

이것이 여러분 중 일부를 도울 수 있기를 바랍니다.


샘플 프로젝트를 업로드했습니다. 당신은 볼 수 있습니다.

녹음기


정말 도움이됩니다. 내가 가진 유일한 문제는 녹음 후 생성 된 사운드 파일의 크기였습니다. 파일 크기를 줄여서 설정을 일부 변경해야했습니다.

NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue :[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:16000.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 1] forKey:AVNumberOfChannelsKey];

파일 크기가 360kb에서 25kb로 줄었습니다 (2 초 기록).


지난 2 시간 동안이 코드를 작동 시키려고했지만 시뮬레이터에 오류가 표시되지 않았지만 장치에 오류가있었습니다.

적어도 내 경우에는 사용 된 디렉토리 (번들)에서 오류가 발생했습니다.

NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/recordTest.caf", [[NSBundle mainBundle] resourcePath]]];

쓰기 가능하지 않았거나 이와 비슷한 것이 아니 었습니다 .preparationToRecord가 실패했다는 것 외에는 오류가 없었습니다 ...

따라서 나는 그것을 다음으로 대체했다.

NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *recDir = [paths objectAtIndex:0];
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/recordTest.caf", recDir]]

이제 매력처럼 작동합니다.

이것이 다른 사람들을 돕기를 바랍니다.


@Massimo CafaroShaybc 덕분에 아래 작업을 수행 할 수있었습니다.

iOS 8에서 :

오디오 녹음 및 저장

저장된 녹음 재생

1. 프로젝트에 "AVFoundation.framework"추가

.h 파일에서

2. 아래의 수입 명세서 'AVFoundation / AVFoundation.h'를 추가하십시오.

3. "AVAudioRecorderDelegate"정의

4. Record, Play 버튼 및 해당 동작으로 레이아웃을 만듭니다.

5. 레코더 및 플레이어 등을 정의하십시오.

다음은 도움이 될 수있는 완전한 예제 코드입니다.

ViewController.h

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@interface ViewController : UIViewController <AVAudioRecorderDelegate>

@property(nonatomic,strong) AVAudioRecorder *recorder;
@property(nonatomic,strong) NSMutableDictionary *recorderSettings;
@property(nonatomic,strong) NSString *recorderFilePath;
@property(nonatomic,strong) AVAudioPlayer *audioPlayer;
@property(nonatomic,strong) NSString *audioFileName;

- (IBAction)startRecording:(id)sender;
- (IBAction)stopRecording:(id)sender;

- (IBAction)startPlaying:(id)sender;
- (IBAction)stopPlaying:(id)sender;

@end

그런 다음에 작업을 수행

ViewController.m

#import "ViewController.h"

#define DOCUMENTS_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]

@interface ViewController ()
@end

@implementation ViewController

@synthesize recorder,recorderSettings,recorderFilePath;
@synthesize audioPlayer,audioFileName;


#pragma mark - View Controller Life cycle methods
- (void)viewDidLoad
{
    [super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}


#pragma mark - Audio Recording
- (IBAction)startRecording:(id)sender
{
    AVAudioSession *audioSession = [AVAudioSession sharedInstance];
    NSError *err = nil;
    [audioSession setCategory :AVAudioSessionCategoryPlayAndRecord error:&err];
    if(err)
    {
        NSLog(@"audioSession: %@ %ld %@", [err domain], (long)[err code], [[err userInfo] description]);
        return;
    }
    [audioSession setActive:YES error:&err];
    err = nil;
    if(err)
    {
        NSLog(@"audioSession: %@ %ld %@", [err domain], (long)[err code], [[err userInfo] description]);
        return;
    }

    recorderSettings = [[NSMutableDictionary alloc] init];
    [recorderSettings setValue :[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
    [recorderSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
    [recorderSettings setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
    [recorderSettings setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
    [recorderSettings setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
    [recorderSettings setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];

    // Create a new audio file
    audioFileName = @"recordingTestFile";
    recorderFilePath = [NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, audioFileName] ;

    NSURL *url = [NSURL fileURLWithPath:recorderFilePath];
    err = nil;
    recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recorderSettings error:&err];
    if(!recorder){
        NSLog(@"recorder: %@ %ld %@", [err domain], (long)[err code], [[err userInfo] description]);
        UIAlertView *alert =
        [[UIAlertView alloc] initWithTitle: @"Warning" message: [err localizedDescription] delegate: nil
                         cancelButtonTitle:@"OK" otherButtonTitles:nil];
        [alert show];
        return;
    }

    //prepare to record
    [recorder setDelegate:self];
    [recorder prepareToRecord];
    recorder.meteringEnabled = YES;

    BOOL audioHWAvailable = audioSession.inputIsAvailable;
    if (! audioHWAvailable) {
        UIAlertView *cantRecordAlert =
        [[UIAlertView alloc] initWithTitle: @"Warning"message: @"Audio input hardware not available"
                                  delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
        [cantRecordAlert show];
        return;
    }

    // start recording
    [recorder recordForDuration:(NSTimeInterval) 60];//Maximum recording time : 60 seconds default
    NSLog(@"Recroding Started");
}

- (IBAction)stopRecording:(id)sender
{
    [recorder stop];
    NSLog(@"Recording Stopped");
}

- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *) aRecorder successfully:(BOOL)flag
{
    NSLog (@"audioRecorderDidFinishRecording:successfully:");
}


#pragma mark - Audio Playing
- (IBAction)startPlaying:(id)sender
{
    NSLog(@"playRecording");

    AVAudioSession *audioSession = [AVAudioSession sharedInstance];
    [audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];

     NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, audioFileName]];
    NSError *error;
    audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
    audioPlayer.numberOfLoops = 0;
    [audioPlayer play];
    NSLog(@"playing");
}
- (IBAction)stopPlaying:(id)sender
{
    [audioPlayer stop];
    NSLog(@"stopped");
}

@end

여기에 이미지 설명을 입력하십시오


This is from Multimedia programming guide...

- (IBAction) recordOrStop: (id) sender {
if (recording) {
    [soundRecorder stop];
    recording = NO;
    self.soundRecorder = nil;
    [recordOrStopButton setTitle: @"Record" forState:
     UIControlStateNormal];
    [recordOrStopButton setTitle: @"Record" forState:
     UIControlStateHighlighted];
    [[AVAudioSession sharedInstance] setActive: NO error:nil];
} 
else {
    [[AVAudioSession sharedInstance]
     setCategory: AVAudioSessionCategoryRecord
     error: nil];
    NSDictionary *recordSettings =
    [[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
     [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
     [NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
     [NSNumber numberWithInt: AVAudioQualityMax],
     AVEncoderAudioQualityKey,
     nil];
    AVAudioRecorder *newRecorder =
    [[AVAudioRecorder alloc] initWithURL: soundFileURL
                                settings: recordSettings
                                   error: nil];
    [recordSettings release];
    self.soundRecorder = newRecorder;
    [newRecorder release];
    soundRecorder.delegate = self;
    [soundRecorder prepareToRecord];
    [soundRecorder record];
    [recordOrStopButton setTitle: @"Stop" forState: UIControlStateNormal];
    [recordOrStopButton setTitle: @"Stop" forState: UIControlStateHighlighted];
    recording = YES;
}
}

다음 링크에서 AVAudioRecording으로 레코딩하는 데 유용한 정보를 찾을 수 있습니다. 첫 번째 파트 "오디오 사용"의이 링크에는 "AVAudioRecorder 클래스를 사용한 레코딩"이라는 앵커가 있습니다. 그것은 당신을 예제로 이끌어줍니다.

오디오 비디오 개념적 멀티미디어 PG


그래서 올바른 대답을하는 데 도움이되었고 매우 감사합니다. 실제로 iPhone에 기록하는 방법을 알아내는 데 도움이되었지만 iPhone Reference Library에서 얻은 유용한 코드도 포함시킬 것이라고 생각했습니다.

오디오 및 비디오 기술

이 코드를 사용하여 avTouch 예제에 상당히 쉽게 추가했습니다. 위의 코드 샘플과 참조 라이브러리의 샘플을 사용하면이 작업을 꽤 잘 수행 할 수있었습니다.


오디오 설정 아래의 wav 형식

NSDictionary *audioSetting = [NSDictionary dictionaryWithObjectsAndKeys:
                              [NSNumber numberWithFloat:44100.0],AVSampleRateKey,
                              [NSNumber numberWithInt:2],AVNumberOfChannelsKey,
                              [NSNumber numberWithInt:16],AVLinearPCMBitDepthKey,
                              [NSNumber numberWithInt:kAudioFormatLinearPCM],AVFormatIDKey,
                              [NSNumber numberWithBool:NO], AVLinearPCMIsFloatKey, 
                              [NSNumber numberWithBool:0], AVLinearPCMIsBigEndianKey,
                              [NSNumber numberWithBool:NO], AVLinearPCMIsNonInterleaved,
                              [NSData data], AVChannelLayoutKey, nil];

심판 : http://objective-audio.jp/2010/09/avassetreaderavassetwriter.html


스타트

NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setDelegate:self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:&sessionError];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
UInt32 doChangeDefaultRoute = 1;
AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryDefaultToSpeaker, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute);

NSError *error = nil;
NSString *filename = [NSString stringWithFormat:@"%@.caf",FILENAME];
NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:filename];
NSURL *soundFileURL = [NSURL fileURLWithPath:path];


NSDictionary *recordSettings = [NSDictionary dictionaryWithObjectsAndKeys:
                                [NSNumber numberWithInt: kAudioFormatMPEG4AAC], AVFormatIDKey,
                                [NSNumber numberWithInt:AVAudioQualityMedium],AVEncoderAudioQualityKey,
                                [NSNumber numberWithInt:AVAudioQualityMedium], AVSampleRateConverterAudioQualityKey,
                                [NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
                                [NSNumber numberWithFloat:22050.0],AVSampleRateKey,
                                nil];

AVAudioRecorder *audioRecorder = [[AVAudioRecorder alloc]
                 initWithURL:soundFileURL
                 settings:recordSettings
                 error:&error];


if (!error && [audioRecorder prepareToRecord])
{
    [audioRecorder record];
}

중지

[audioRecorder stop];
[audioRecorder release];
audioRecorder = nil;

-(void)viewDidLoad {
 // Setup audio session
    AVAudioSession *session = [AVAudioSession sharedInstance];
    [session setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];

    // Define the recorder setting
    NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];

    [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatMPEG4AAC] forKey:AVFormatIDKey];
    [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
    [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];

    // Initiate and prepare the recorder
    recorder = [[AVAudioRecorder alloc] initWithURL:outputFileURL settings:recordSetting error:NULL];
    recorder.delegate = self;
    recorder.meteringEnabled = YES;
    [recorder prepareToRecord];

}    

- (IBAction)btnRecordDidClicked:(UIButton *)sender {
        if (player1.playing) {
            [player1 stop];
        }

        if (!recorder.recording) {
            AVAudioSession *session = [AVAudioSession sharedInstance];
            [session setActive:YES error:nil];

            // Start recording
            [recorder record];
            [_recordTapped setTitle:@"Pause" forState:UIControlStateNormal];

        } else {

            // Pause recording
            [recorder pause];
            [_recordTapped setTitle:@"Record" forState:UIControlStateNormal];
        }

        [_stopTapped setEnabled:YES];
        [_playTapped setEnabled:NO];

    }

    - (IBAction)btnPlayDidClicked:(UIButton *)sender {
        if (!recorder.recording){
            player1 = [[AVAudioPlayer alloc] initWithContentsOfURL:recorder.url error:nil];
            [player1 setDelegate:self];
            [player1 play];
        }
    }

    - (IBAction)btnStopDidClicked:(UIButton *)sender {
        [recorder stop];
        AVAudioSession *audioSession = [AVAudioSession sharedInstance];
        [audioSession setActive:NO error:nil];
    }

    - (void) audioRecorderDidFinishRecording:(AVAudioRecorder *)avrecorder successfully:(BOOL)flag{
        [_recordTapped setTitle:@"play" forState:UIControlStateNormal];

        [_stopTapped setEnabled:NO];
        [_playTapped setEnabled:YES];

    }

위의 답변에 따라 일부 내용을 변경하고 올바른 결과를 얻었습니다.

1 단계 : "inf.plist"에서 마이크 사용 권한을 추가합니다 ==>

  <key>NSMicrophoneUsageDescription</key>
  <string>${PRODUCT_NAME} Microphone Usage</string>

2 단계:

  1. 녹음 오디오 파일을 로컬 문서 디렉토리에 저장

  2. 녹음 재생 / 중지

  3. 저장된 오디오 파일의 길이 가져 오기

소스 코드는 다음과 같습니다. 한 번 살펴보고 사용하십시오.

ViewController.h

#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>

@interface ViewController : UIViewController{
AVAudioPlayer *audioPlayer;
AVAudioRecorder *audioRecorder;
}

-(IBAction) startRecording;
-(IBAction) stopRecording;
-(IBAction) playRecording;
-(IBAction) stopPlaying;

@end

ViewController.m

#import "ViewController.h"
@interface ViewController () <AVAudioRecorderDelegate, AVAudioPlayerDelegate>

@end

@implementation ViewController

- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}

-(IBAction) startRecording{
// Setup audio session
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *err = nil;
[audioSession setCategory :AVAudioSessionCategoryPlayAndRecord error:&err];
if(err)
{
    NSLog(@"audioSession: %@ %ld %@", [err domain], (long)[err code], [[err userInfo] description]);
    return;
}
[audioSession setActive:YES error:&err];
err = nil;
if(err)
{
    NSLog(@"audioSession: %@ %ld %@", [err domain], (long)[err code], [[err userInfo] description]);
    return;
}
AVAudioSessionRecordPermission permissionStatus = [audioSession recordPermission];
switch (permissionStatus) {
    case AVAudioSessionRecordPermissionUndetermined:{
        [[AVAudioSession sharedInstance] requestRecordPermission:^(BOOL granted) {
            // CALL YOUR METHOD HERE - as this assumes being called only once from user interacting with permission alert!
            if (granted) {
                // Microphone enabled code
                NSLog(@"Mic permission granted.  Call method for granted stuff.");
                [self startRecordingAudioSound];
            }
            else {
                // Microphone disabled code
                NSLog(@"Mic permission indeterminate. Call method for indeterminate stuff.");
                //        UIApplication.sharedApplication().openURL(NSURL(string: UIApplicationOpenSettingsURLString)!)
            }
        }];
        break;
    }
    case AVAudioSessionRecordPermissionDenied:
        // direct to settings...
        NSLog(@"Mic permission denied. Call method for denied stuff.");

        break;
    case AVAudioSessionRecordPermissionGranted:
        // mic access ok...
        NSLog(@"Mic permission granted.  Call method for granted stuff.");
        [self startRecordingAudioSound];
        break;
    default:
        // this should not happen.. maybe throw an exception.
        break;
}
}

#pragma mark - Audio Recording
- (BOOL)startRecordingAudioSound{
NSError *error = nil;
NSMutableDictionary *recorderSettings = [[NSMutableDictionary alloc] init];
[recorderSettings setValue :[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
[recorderSettings setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recorderSettings setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
[recorderSettings setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
[recorderSettings setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
[recorderSettings setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];

// Create a new audio file
NSArray *searchPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath_ = [searchPaths objectAtIndex: 0];
NSString *pathToSave = [documentPath_ stringByAppendingPathComponent:[self dateString]];
NSLog(@"the path is %@",pathToSave);

// File URL
NSURL *url = [NSURL fileURLWithPath:pathToSave];//FILEPATH];

//Save recording path to preferences
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
[prefs setURL:url forKey:@"Test1"];
[prefs synchronize];

audioRecorder = [[AVAudioRecorder alloc] initWithURL:url settings:recorderSettings error:&error];
if (!audioRecorder)
{
    NSLog(@"Error establishing recorder: %@", error.localizedFailureReason);
    return NO;
}

// Initialize degate, metering, etc.
audioRecorder.delegate = self;
audioRecorder.meteringEnabled = YES;
//self.title = @"0:00";

if (![audioRecorder prepareToRecord])
{
    NSLog(@"Error: Prepare to record failed");
    //[self say:@"Error while preparing recording"];
    return NO;
}

if (![audioRecorder record])
{
    NSLog(@"Error: Record failed");
    //  [self say:@"Error while attempting to record audio"];
    return NO;
}
NSLog(@"Recroding Started");
return YES;
}

#pragma mark - AVAudioRecorderDelegate
- (void) audioRecorderDidFinishRecording:(AVAudioRecorder *)avrecorder successfully:(BOOL)flag{
NSLog (@"audioRecorderDidFinishRecording:successfully:");
}

#pragma mark - AVAudioPlayerDelegate
- (void) audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
NSLog (@"audioPlayerDidFinishPlaying:successfully:");
}

- (NSString *) dateString {
// return a formatted string for a file name
NSDateFormatter *formatter = [[NSDateFormatter alloc] init];
formatter.dateFormat = @"ddMMMYY_hhmmssa";
return [[formatter stringFromDate:[NSDate date]]stringByAppendingString:@".aif"];
}

-(IBAction) stopRecording{
NSLog(@"stopRecording");
[audioRecorder stop];
NSLog(@"stopped");
}

-(IBAction) playRecording{
//Load recording path from preferences
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSURL *temporaryRecFile = [prefs URLForKey:@"Test1"];

//Get Duration of Audio File
AVURLAsset* audioAsset = [AVURLAsset URLAssetWithURL:temporaryRecFile options:nil];
CMTime audioDuration = audioAsset.duration;
float audioDurationSeconds = CMTimeGetSeconds(audioDuration);
NSLog(@"Duration Of Audio: %f", audioDurationSeconds);

audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:temporaryRecFile error:nil];
audioPlayer.delegate = self;
[audioPlayer setNumberOfLoops:0];
audioPlayer.volume = 1;
[audioPlayer prepareToPlay];
[audioPlayer play];
NSLog(@"playing");
}

-(IBAction) stopPlaying{
NSLog(@"stopPlaying");
[audioPlayer stop];
NSLog(@"stopped");
 }

 @end

참고 URL : https://stackoverflow.com/questions/1010343/how-do-i-record-audio-on-iphone-with-avaudiorecorder

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